Day 1 - Monday 3rd October 2011 Designing With Agile: Fast, Effective UX Methods That Work with Anders Ramsay

Photo by Eddie Welker

Overview

Agile represents a huge shift from waterfall and other traditional approaches to software development, and UX practitioners have realised they need to adapt their traditional methods accordingly.

In this intensive full-day workshop, you'll learn both how to be a successful UX practitioner within an Agile team, and how to improve your own UX methodology (even if you're not in an Agile environment) through Agile practices. After completing it, you'll have a crisp mental model of how the Agile project game is played and where UX fits in.

Workshop outline

To fully understand and take advantage of Agile's power, you have to experience it first-hand. This workshop will simulate key points of a UX practitioner's journey through an Agile project. We'll divide into teams and work in mini-versions of Agile project environments. In our "team rooms," we'll work through project activities that both reveal Agile thinking and offer practical value when you return to your real-world work. Activities we'll tackle or discuss may include:

  • Product Visioning
  • Agile Personas
  • Paired Interviews
  • Design Studio
  • Story Mapping
  • Minimum Viable Product
  • UX Planning Board
  • Cross-functional Pairing
  • User Fridays
  • Getting to Done (and beyond)

We'll intersperse activities with group discussion, and conclude the day by conducting a Retrospective (an important Agile practice) during which participants reflect on the project journey and share insights.

What you'll learn

  • An improved understanding of Agile thinking and how to apply it to UX practice
  • Role-playing experience working as a UX practitioner on an Agile team
  • Practical advice for optimising your physical environment for Agile UX work
  • Fast and effective UX methods you can start applying immediately in your project work

Who should attend

This workshop targets User Experience practitioners. It will also be valuable to product managers, visual designers, or anyone with experience designing software products who wants to integrate Agile methods into their work.

Schedule

The approximate schedule for day 1 is as follows.

Time Activity
8.30-9.00 Arrive at the ICA for Registration
9.00-10.30 Workshop Introduction
Micro exercises: Visioning, User Research, Personas
10.30-10.45 Coffee and Biscuits
10.45-12.15 Micro exercises: Cardstorming/Story Mapping/Design Studio
12.15-1.15 Lunch (Catered)
1.15-3.15 Minimum Viable Product
UX Planning Board
Micro-sprints: Cross-Functional Pairing, Designing Ahead, User Fridays, and Getting to Done
3.15-3.30 Coffee and Biscuits
3.00-5.00 Micro-sprints continue
Retrospective
5.00 Home/Pub!

Sold out!

We're sorry, we have no places available at the moment.

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Sponsors

These good folks are generously sponsoring Etre Get Together 2011:

TechSmith

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